I went into that presentation with very low expectations. I was expecting to see a slew of Mario & Co. games and that’s it. But to my surprise and amazement, Nintendo understood the word: diversify. They also learned their lesson from the countless times (N64, Gamecube, Wii, Wii U) they’ve made impractical and ill-designed consoles that were graphically inferior to the current market; this lead to third party developers opting out. Even though Nintendo has the strongest library of First Party IPs, they’ve never used all of them or maximized the ones in heavy rotation. They relied on the bread-n-butter Mario, Zelda and hints of other random franchises. The Switch, at present, is recounting their successful era of SNES in terms of innovation, variety, and range. The Switch seems to highlight Nintendo’s strengths: handheld. No other company has been able to overthrow Nintendo from handheld supremacy. Many have tried and failed. It makes sense that the Switch utilizes their strength which is portability. Unfortunately, the Wii U was supposed to be up to task but failed. What was most striking during the presentation was the variety and range of software available on the Switch in the next coming months. I feel like the Switch in many ways is a true culmination of failed attempts over the last decade to get it right. I think they have finally hit their stride. The Switch’s plug-n-play functionality, simple control scheme, portability and ease of use look to be a great selling point for the console.
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I think the “Project Octopath Traveler” was intriguing. It brought to mind very old school SNES RPGs. I think this kind of nostalgia helps attract people to the golden years of JRPGs.
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