On this #FightFriday, Anthony discusses the myriad of circumstances that can kill a fighting game’s potential for popularity and longevity. Anthony explores a few instances in which a game never reaches its full potential due to having a bad launch, oversaturation, rushing the game before its ready and many other scenarios. A few games discussed are Marvel vs Capcom series, Street Fighter x Tekken, Under Night In-Birth, and the latest fighting games to be released over the last year. Anthony breaks down the how and why in this latest episode of Rushdown Radio.
About Author
You may also like
-
How 2XKO and Invincible VS Are Fixing Fighting Game DLC
-
2XKO’s Major Debut at Frosty Faustings: Competitive Integrity Concerns
-
The New Meta in Competitive Fighting Games is Fought on Social Media
-
Why We Need Small Events Like Cream City Convergence
-
Is Coaching Fair in FGC Tournaments? Exploring the Impact on Competitive Play
