In the last decade, free-to-play video games have become increasingly popular as they offer gamers a way to play high-quality games without having to spend money upfront. Most recent examples include Multiversus and Genshin Impact. RPGs and Fighting games have never been successful in the F2P space since they are niche genres. On the horizon, Project L is trying to redefine how Fighting Games can be implemented under this model. My previous article about the potential of Honkai Star Rail was polarizing given the F2P model this game would implement. Gamers have reason to be wary of these kind of game models. The free-to-play model has allowed players to explore a variety of games before deciding which ones to invest their time and money in. While there are advantages to this business model, there are also some downsides that gamers need to be aware of. Let’s explore some of them.
It’s a great idea in theory
Large Player base
The free-to-play model attracts a large number of players, as it eliminates the upfront cost of purchasing a game. This is especially beneficial for competitive games that rely on having a robust player base to maintain a healthy matchmaking system. Examples of such games include Dota 2, League of Legends, Fortnite and Counter-Strike: Global Offensive. PVP games live and die by how easy it is to queue up a match. This is why so many traditional fighting games fail to retain players and thus the cycle begins.
Low barrier of entry due to no upfront cost to play
This factor also contributes to the F2P model’s appeal, as it allows players to test out a game before committing to it. This is particularly useful for players who may not be sure if a game is worth purchasing. Some popular F2P games that exemplify this feature are Warframe, Apex Legends, and Team Fortress 2.
Ease of access to high-quality games
With the increasing quality of F2P games, players no longer need to compromise on quality for affordability. Many F2P games have impressive graphics, engaging storylines, and intuitive gameplay mechanics. Examples of such games include Path of Exile, War Thunder, and Warframe.
The Game Industry has almost ruined Free-To-Play
Pay-to-Win Scenarios
One of the biggest issues with free-to-play games is the prevalence of pay-to-win scenarios. In many games, players can pay real money to gain advantages over other players, such as better weapons or stronger characters. This creates an unfair playing field for those who do not wish to or cannot spend money on the game.
Game Shutdowns
Another drawback of free-to-play games is the possibility of sudden game shutdowns. Players who invest money and time into a game may find themselves out of luck if the game suddenly shuts down. Unfortunately, in most cases, season passes and other investments into the game are not refunded, leaving players with nothing to show for their time and money.
Preying on Neurodivergent and Mentally Vulnerable Gamers
Free-to-play games often rely on microtransactions and loot boxes to generate revenue. While some players may enjoy the ability to purchase in-game items, these practices can be harmful to neurodivergent and mentally vulnerable gamers. The excitement and unpredictability of loot boxes can trigger addictive behaviors and lead to compulsive spending. One additional con of free-to-play games is the use of FOMO (fear of missing out) and scarcity tactics to induce anxiety in gamers to get time-sensitive content like battle passes or banner events. This can lead to compulsive play or overspending real-world currency to purchase this content before it is gone forever.
High Time Investment for Single-Player Content
While free-to-play games are great for multiplayer experiences, single-player games and content require a high time investment. These games often require players to grind for hours on end to progress through the story or unlock certain items. For those who do not have a lot of time to dedicate to gaming, this can be frustrating and discouraging.
Expensive Non-Gameplay Affecting Content
Finally, while many free-to-play games offer cosmetic and other non-gameplay affecting content, this content can be quite expensive. Some players may be willing to pay for new skins or emotes, but others may not see the value in spending real money on something that does not impact the gameplay.
Final Thoughts
Free-to-Play games are not stopping anytime soon. There are too many juggernaut successes that entice big game publishers. While free-to-play games can offer many benefits, there are also drawbacks that must be considered. Players must decide for themselves whether the advantages of a particular game outweigh the disadvantages. However, it is important for developers to be transparent about their business practices and to prioritize the well-being of their players over their bottom line. Ultimately, the goal should be to create games that are fun and accessible for all players, regardless of their ability or willingness to spend money. It’s important for the gaming industry to find a balance between profitability and ethics, to ensure that free-to-play games remain a viable option for gamers, without exploiting them.
About Author
You may also like
-
The MCon Controller Might Revolutionize Mobile Gaming
-
The Illusion of Ownership: Why Buying Digital Games is Not Enough
-
Bandai Namco Under Fire: Is Tekken 8’s Future in Jeopardy?
-
Nintendo’s War on Retro Gaming: How It’s Hurting the Community and Stifling Game Preservation
-
StarBites Preview: Experience Dynamic Turn-Based Combat Show at TGS2024