
On paper, Seafrog sounds like the kind of oddball fusion I’d usually leap toward: a platforming collectathon that borrows the flow and flair of Tony Hawk’s Pro Skater. It’s a bold genre mashup, especially in an indie scene saturated with Metroidvanias and roguelites. But high-concept hooks don’t always guarantee results—so how does Seafrog actually play?
Title: Seafrog
Platforms: PC
Initial Release Date: Apr 15, 2025
Developer: OhMyMe Games
Publisher: OhMyMe Games
Genre: Skateboarding, Platformer
Style: Retro
Story & Characters
The story is light, almost refreshingly so. You’re a silent frog with a rocket-powered wrench and an AI companion named Woodsbeard, who is basically a trash-talking pirate USB stick. After a streak of bad luck, you wash up in a derelict shipyard. Your goal? Power up a ship with golden barnacles and escape. That’s it. The plot exists just enough to justify the gameplay, but the writing still manages to slip in a few good chuckles—mainly from Woodsbeard’s antics or the occasional offbeat NPC encounter.
Gameplay
What really makes Seafrog click is how it feels to move. The wrench you ride becomes your skateboard, letting you grind, manual, and pull off tricks to explore massive, multi-layered environments. You don’t fight in the traditional sense—combat is just you slamming into enemies while boosting, and your boost meter stays alive by stringing together tricks. It’s fast, fluid, and encourages improvisation.
Progression revolves around mod chips, which function like equippable upgrades. They let you tweak your frog’s stats—boost duration, speed, health, etc.—and the game smartly rewards curiosity. See a weird, dark corridor? Go for it. That wall with no end in sight? Probably hiding something. Exploration is always tied to your mastery of the movement system, and that’s what makes it so satisfying. Sometimes I’d ignore objectives entirely, just to see how long I could combo tricks before touching the ground. The challenge rooms double down on this by giving you structured tasks that push your skills to the limit.
If I have one tip for new players: practice. Each ship environment adds new hazards—spikes, gravity flips, timed jumps—and you won’t get far unless you’re confident on your wrench. That learning curve is part of the fun, though. Seafrog isn’t difficult in the punishing sense; it just demands finesse.
Visuals & Audio
Visually, this game pops. The retro-inspired art style is vibrant without being overbearing, and each ship has its own personality. No drab corridors here—just a spectrum of colors and creative layouts. Characters and enemies are distinctive, and the whole world feels handmade in the best possible way.
If there’s one area where Seafrog stumbles, it’s the music. Or rather, the lack of it. There were entire stretches where I wasn’t sure if a background track was playing. What’s there is serviceable, but forgettable. Thankfully, the sound design more than picks up the slack. The grind of your wrench, the creak of old machinery, the squelch of tentacles—it all sounds crisp, tactile, and weirdly charming. Even the gibberish voice acting has character.
What’s the Verdict?
So is Seafrog the next indie megahit? Probably not—but it deserves way more attention than it’s gotten. It’s short, inventive, and just plain fun. In a gaming landscape packed with bloated systems and live-service bloat, Seafrog feels like a breath of fresh air. It won’t change your life, but it might make your weekend a lot more fun. Don’t sleep on this one.