Frame Data: Accessibility Without Compromise
My two favorite genres are Fighting Games and RPGs. Probably diametric opposites. But sometimes they
My two favorite genres are Fighting Games and RPGs. Probably diametric opposites. But sometimes they
In this open source handheld space, Anbernic has a reputation of being a very hit
DLSS 5 generates photorealism without understanding beauty. The Art framework requires authorship; the Product framework only needs function. Which side are you on?
The retro emulation and Android handheld market has grown tremendously in the last few years.
Bills, Bills, Bills In the last year, Linux gaming has exploded with the advent of
UPDATE: Asus actually released a new Driver update for the Z1E yesterday. Hopefully Lenovo follows
The 3DS Emulation Fever Something strange is happening in handheld gaming. The Nintendo 3DS—discontinued in
Gaming’s affordability crisis isn’t one thing—it’s a synchronized collapse. PC building is dead, consoles hit $700, and only Nintendo’s stagnation keeps them under $500.
The “trash can” Mac Pro proves that excellent engineering transcends obsolescence. Thirteen years after release, it still plays Mario Kart 8 on a pink 180Hz monitor. Sometimes old technology isn’t e-waste—it’s just waiting for the right owner.
When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused “playable environments” with actual video games, ignoring the technology’s hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren’t betting on better games, just cheaper ones.